Deselect in spectralayers pro 33/12/2023 ![]() For more information, see " Processing spectral data" on page 63. Processes work the same way they do in usual audio applications: you select an area, and the process is applied to the whole area. So it is important you know what quantity you add or remove from the mix. Take note that if you remove 2 again (so if you remove more than you have at start) you will end up with - 2, which means you will have sound again (with opposite phase, but it sounds exactly the same). If you remove 2 again, will end up with 0, which means no sound at all for the frequencies you have removed. Subtractive layers work in the same way numbers are added and subtracted: if you have 4 and remove 2, you will only have 2 left. This is possible thanks to the spectral approach of sound: if you extract frequencies from the mix and transfer them into a new subtractive layer, it will subtract these frequencies from the mix. In SpectraLayers, you also have subtractive layers, which allow you to remove sound from your mix. Most audio applications use additive tracks only, which is good for mixing various tracks together. The layer system allows you to refine your work extensively in a nondestructive way. You should also play with the multiplier and gamma settings to see the small peak details in the spectral view. ![]() Feel free to change the size on the fly as the accuracy of your work highly depends on it. That's called a window size, and a size of 2048/4096 should be good for most situations (with a file sampled at 44,100 Hz or 48,000 Hz). Spectral analysis has a resolution: you have to choose between time and frequency accuracy. Everything can be analyzed with this representation: music, voice, even noise. You can think of it like a musical score: the higher the peaks, the higher the tones the stronger the peaks, the stronger the tones. Spectral data represents sound in the frequency domain. This representation shows the global power of sound however it doesn't show what's inside the sound. In most audio applications, audio is displayed as a waveform that represents audio in the time domain (amplitude vs. No part of this manual may be reproduced or transmitted in any form or for any purpose without the express written consent of Sony Creative Software Inc.Ĭopyright © 2013. Copying or distributing the software except as expressly described in the End User License Agreement is strictly prohibited. The software is provided to you under the terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in accordance therewith. All updates or additional information relating to the contents of this manual will be posted on the Sony Creative Software Inc. The information contained in this manual is subject to change without notice and does not represent a guarantee or commitment on behalf of Sony Creative Software Inc. Except as expressly provided in any written license agreement from Sony Creative Software Inc., the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. in the United States and other countries.Īll other trademarks or registered trademarks are the property of their respective owners in the United States and other countries. Saving and renaming a project (Save As)ĪCID, ACIDized,, ACIDplanet, the ACIDplanet logo, ACID XMC, Artist Integrated, the Artist Integrated logo, Beatmapper, Cinescore, CD Architect, DoStudio, DVD Architect, Jam Trax, Perfect Clarity Audio, Photo Go, Sound Forge, Super Duper Music Looper, Transparent Technology, Vegas, Vision Series, and Visual Creation Studio are the trademarks or registered trademarks of Sony Creative Software Inc.South Park: The Fractured but Whole - Season Pass.
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