Tf2 airshot map3/15/2023 The easiest time to hit a player in the air is when they stop moving vertically. The velocity and trajectory of the target If you know exactly how your weapon will perform, it is one less thing you need to think about. You should get comfortable with your weapon to the point it is second nature. Do this a few times each day for different areas, on different maps, for different distances until you can accurately predict what will happen. Try to make a mental picture of the trajectory it will take. Using weapons like the Direct Hit with its whopping 80% faster than regular rockets and straight line trajectory is probably one of the easiest weapons in the game to hit people in the air with.Ī good way to practice with your weapon is to find an object and guess: how long it will take for the weapon to hit the object. In general, the faster and straighter a projectile fires, the easier it is to hit a target. Velocity and Trajectory of the Projectile Knowing the distance between yourself and the target mostly comes from experience there is no hard or fast rule to know the precise distance between you and your target. Some effective methods you can accurately estimate the distance between you and the target are: the size of the target (the smaller it is the further away it is) and landmarks/popular places (ammo/health kits spawn locations and map objectives). Some distances are just too far to accurately hit an opponent in the air. Knowing the distance between you and the target is important. Generally speaking, the closer you are to the target, the easier it is to hit them. However, most experienced players do not calculate all three of these points to make a shot - instead, they try to: minimize the impact of a variable to gain an advantage. The velocity and trajectory of the target.īecoming an expert at those three points and doing all the calculations in your head is a difficult task for experienced players.The velocity and trajectory of the projectile.The distance between you and the target.There are three main points you need to take into consideration when shooting airborne targets. This transforms your path through the air into a smooth curve.Hitting airborne targets is hard. Thus, a smooth continuous mouse movement ensures that you're always below the acceleration cap and capable of accelerating to that side. This small difference between the component and the cap allows a small amount of further acceleration to occur, and you move slightly in that direction. This change in orientation changes the direction of your attempted air acceleration relative to the actual direction of motion, and the component of air acceleration in that direction becomes less than the acceleration cap. To air strafe, a player air accelerates to one side while smoothly turning the mouse in that direction. The acceleration is capped or else the player would accrue airspeed while holding or tapping the movement keys. This is what allows players to arrest mid-air motion or move a small amount after being knocked into the air. Players who use any of the default movement keys while in the air will produce a short impulse in that direction. Its primary use is to reach a destination that is hidden around a corner or barrier, but it also slightly increases the velocity of the player and can be used to dodge aerials and avoid successful juggling. This technique sounds ludicrous in theory, but in practice, you will be more difficult to hit with any hitscan weapon.Īir strafing is the technique of combining the strafe keys and mouse movements to change your direction in mid-air. This will cause you to jerk side to side, encouraging opponents to fire outside your position as they try to aim ahead. Tap the left and right keys very rapidly, with slight variations in rhythm.
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